![]() Moreover, each high-value target that you rescue must survive one siege before they can be airlifted to safety, a stipulation that provides a strong incentive to return to the base during a siege in order to help protect the community. Fail to provide your soldiers and other assorted survivors with beds, ammunition and food for strength and they will struggle to fend off these waves of zombie attacks. While you're off working, zombies gather around your base and, every 30 minutes or so, mount a siege assault. You head out from the base, usually with one or two accompanying soldiers for back-up, and scavenge for supplies. Your survival in the city has an enforced rhythm. Thankfully, Danforth is littered with abandoned replacements. Vehicles quickly degrade when you plough them into zombies. Build a generator and you can provide power to advance the functions of your shantytown, while latrines will bring some much-needed sanitation to stave off sickness. A landing zone will facilitate supply drops by helicopter while an Ops Center will enable you to develop tactics and research. ![]() Traps such as mines and distracting fireworks can be planted around the perimeter. Lifeline introduces a slew of new fortifications to State of Decay. ![]() Here your tiny platoon holes up, heading out to scavenge the local abandoned shops and warehouses for food, medicine and building materials that can be used to build structures to buttress your position and better look after the community of survivors. Your base is an unfortified car park that's bordered by a chicken-wire fence. You're free to stage impromptu conscience-clearing rescues if you're moved to - with the sizeable drawback that any non-essential persons you return to your base of operations will add to the already considerable drain on your resources. As you pursue the main missions, callers dial in to complain over the airwaves. A pirate radio station broadcasts anti-military rhetoric, blasting your team for ignoring the plight of ordinary citizens. Tension derives from the city's remaining survivors feeling abandoned by the army in favour of these VIPs. When you drive your vehicle into your base's parking facility, any supplies stowed in its trunk are automatically delivered to your base. ![]() You play as the members of Greyhound One, a US Army unit that's been sent to the zombie-infested city to rescue key personnel who might be able to advance the effort to find a cure for zombification. The drama has moved to the wrecked city of Danforth, an LA-style metropolis circled by a working freeway. ![]() It's a game that reinforces its theme with a raft of interlocking systems that communicate the fatigue and terror of survival in the aftermath of a western society's collapse far more effectively than most of its burnished, Hollywood-esque cousins. It remains, however, one of the most vibrant and interesting pieces of interactive zombie fiction yet made. This new chapter, set within the wearyingly familiar context of post-apocalyptic America, does nothing to level the technological bumps you even need to restart the entire game whenever you want to switch between this latest add-on and previous chapters. Prone to crashes, stuttering drops in frame-rate, juddering animations and a general imprecision of control, Undead Labs' State of Decay is one of the untidiest video games of recent times. ![]()
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |